Local Racing Slider

West Virginia and it’s surrounding areas provide some of the best venues to see great racing action in many different forms of racing. Tracks of all sorts include dirt oval tracks, paved oval tracks, road courses and drag strips.

Check out your local track below!

Dirt Oval Tracks

Drivers Meeting – Prior to each night of racing, all drivers attend a mandatory meeting, which is conducted by the track promoter or other officials. The meeting outlines the night’s racing events and any procedural changes that may be in place.

Hot Laps – A practice session held prior to time trials that allows drivers and teams to fine-tune their cars. Hot laps are run in groups, with each driver assigned to their group by the pill draw that determined the order for time trials. Each driver is allotted three or more laps (depending on track size) at speed in order to ensure that their car is ready for qualifying.

Time Trials – Each competitor is given two timed laps to determine where they will start in a heat race. If a competitor misses their spot in the qualifying order – which is determined by a blind draw when each driver signs in at the track gate.

Heat Race (or Heat) – A 10-lap race that determines the drivers who will move on to the A-Main or B-Mains. Depending on the number of heat races needed for the field of cars on hand, the top three, four or six finishers in each preliminary transfer directly to the A-Main and the remainder of the finishers move on to the B-Main(s). The heat races are aligned straight-up from the results of time trials – ie., the fast-timer starts from the pole position in the first heat, second-fastest timer starts from the pole in Heat 2, etc.

B-Main – This is the final chance a driver has to race into the A-Main. Depending on the number of heat races run, the top two, three or more finishers in a B-Main will transfer into the night’s headline event. B-Main distances are usually set at 12 laps.

A-Main (or Feature) – The final race of the night which decides who is the overall winner of the event. Distances are normally 40, 50 or 100 laps, and the purses offered rise correspondingly with the lengths of the races. Caution-flag laps do not count, and the A-Main must finish with at least two consecutive laps of green-flag racing.

Elkins Hilltop
I77 Ohio Valley
Princeton Skyline
Tyler Co WVMS

Paved Oval Tracks

Columbus Ona

Road Courses

Mid Ohio Summit Point

Drag Strips

Bracket Racing – The effect of the bracket racing rules is to place a premium on consistency of performance of the driver and car rather than on raw speed, which in turn makes victory much less dependent on large infusions of money, and more dependent on mechanical and driving skill, such as reaction times, shifting abilities, and ability to control the car. Therefore, bracket racing (using the aforementioned handicapping system) is popular with casual weekend racers. Some will even drive their vehicles to the track, race them, and then simply drive them home.

Dial-In – Each car chooses a dial-in time before the race, predicting the elapsed time the driver estimates it will take his or her car to cross the finish line. This is usually displayed on one or more windows so the starter can adjust the “christmas tree” starting lights accordingly. The slower car in the race is given the green light before the faster car by a margin of the difference between their two dial-in times.

Reaction Time – When a car leaves the starting line, a timer is started for that car. The difference between when the green light comes on and when the car actually moves is called the reaction time. If a driver leaves before the light turns green, he is automatically red-lighted and disqualified for that round unless the opponent commits a more serious violation (crossing a track boundary line, timing block, or touching the barrier). In a drag race event, when the first driver commits a red light foul, the green light automatically turns on for the other driver. If both drivers leave ahead of the green light, the first to leave is charged with the foul. In a heads-up situation, the winner by default is the one who performed the lesser aggravation (-0.003 wins over -0.009, for example).

Breaking Out – Breaking out is when a racer manages to cross the finish line in less time that the one he dialed-in beforehand.

  • If only one car “breaks out”, it is disqualified and the other one wins by default.
  • If both cars break out, the one closer to the dial-in time wins.
  • A foul start, crossing the boundary line or wall, or failure to be at post-race inspection override any breaking out violations.
Trails Kanawha